1. NON-RACE RULES

1.1. Practice Rules 

1.1.1. Practice sessions will begin 30 Minutes before qualifying begins

1.1.2. Drivers must be registered in the league and be assigned a number before partaking in any official ASCA sanctioned events or races.

1.1.3. Reckless driving will not be tolerated during any practice sessions. Practice is designed to allow drivers to adjust to their cars and tracks. 

1.2 Vehicle Design Rules

1.2.1. All drivers will be required to use ASCA approved contingency sponsors and decals. Failure to use these will result in a 1-LAP penalty to begin the race, and you will begin the event at the tail end of the longest line. If you recieve this penalty twice, the next time it is awarded it will be a 2-race suspension.
1.2.2. No Political, Hate Speech, or Discriminatory based paint schemes will be allowed. Any sighting of these cars will result in an immediate suspension and possible removal from the league.

1.2.3.  All Cars must run the numbers centered on the door for consistency. If the number is not located on the door, you will recieve a 1-LAP penalty to begin the race.


2. REGULATIONS

2.1. League Format

2.1.1. The league will follow a structured season format consisting of a series of races conducted on the iRacing platform using the [Legacy] NASCAR Chevrolet Impala COT (2009).

2.2 League Eligibility 

2.2.1. Participants must have a valid iRacing subscription and own the NASCAR COT.
2.2.2. All skill levels are welcome, but participants should have a basic understanding of racing etiquette and iRacing rules. Drivers are also required to have a C Class License on iRacing.
2.2.3. All participants are expected to display good sportsmanship and respect towards other drivers and league officials. Any form of unsportsmanlike conduct, including intentional wrecking or offensive behavior, may result in penalties or disqualification.
    2.3 Communication
2.3.1. During the races, all participants are asked to keep race chatter over the radio to a bare minimum, especially if there are any incidents during the race between two drivers. Take it up with them after the race in the discord server, or their personal messages. Keep the in-race radio as available as it needs to be for people will serious inquires or questions during the race.
2.3.2. League officials reserve the right to modify the rules, schedule, or any other league-related aspects to ensure fair and enjoyable competition. Participants will be informed of any changes in advance before the decision is finalized.

3. RACE PROCEDURES & RULES
    3.1. Race Schedule

3.1.1. The league will establish a race calendar consisting of a predetermined number of races. The schedule will be communicated to all participants prior to the start of the season.
    3.2 Pre-Race Rules

3.2.1. All Drivers are required to be present in Race Control prior to the start of the ASCA Sanctioned Event, to go over basic rules and information about the event.

3.2.2. Drivers are not required to be in an ASCA Voice Channel within the discord, but channels will be created for teams or drivers working together in-case any broadcasters would like to ask you questions. This is not required; it is fully optional.

    3.3 Qualifying Rules

3.3.1. 40 Cars will qualify for any ASCA Sanctioned iRacing event or race.

3.3.2. All Qualifying sessions will be in a lone-qualifying format. You will have 5 minutes to complete 2 laps, which is the standard for almost all official iRacing sessions.
    3.4 Initial Race Starts
3.4.1. Races will start with a rolling start formation, following iRacing's default procedures. Participants must maintain their positions until the start-finish line. You cannot change lanes until you have crossed the start line. Initial Race Starts are always controlled by the leader of the inside lane. Passing before the designated point may result in penalties or loss of positions.
    3.5 Restart Rules
3.5.1. In the event of a caution period, the league will follow iRacing's default restart procedures unless specified otherwise. Participants are expected to maintain caution speed and follow instructions from race control. You cannot change lanes until you have crossed the start line. Initial Race Starts are always controlled by the leader of the inside lane. Passing before the designated point may result in penalties or loss of positions.
3.5.2. During any in-race restarts, the leader will have lane choice for the front row. The leader must decide when the one to green command is flown. 

    3.6 Caution Rules
3.6.1. During the caution period, the league will follow the standard iRacing default caution procedures unless specified otherwise. Caution periods will never be accelerated, incase drivers are left with damage from the cause of caution. We like to allow them time to fix those repairs before falling too far behind.
3.6.2. Pit stops are permitted during cautions (obviously). Participants must adhere to the pit entry and exit lines as defined by iRacing. Speeding in the pit lane or causing an unsafe pit release may result in penalties. We will not clear these penalties.

4. PENALTY PROCEDURES
    4.1. Penalty Points System

4.1.1. ASCA uses a penalty system that is based on a points system. For each incident you cause, you will be awarded 1 Penalty Point. Each incident or caution will be reviewed post-race by series officials to determine who is to blame. If no driver is clearly at fault, the drivers involved in the racing incident will be awarded 0.5 Penalty Points each.

        4.1.2. Drivers can also be given extra penalty points for different on-track incidents or off-track incidents.
4.1.3. Once a driver accumulates a total of 2.5 penalty points, they will be awarded a suspension.
4.1.4. Just as a driver can gain penalty points, they can also lose penalty points.  For each race they do not cause an incident, their penalty points total drops by 0.5 a point. For Example;  If a driver has 2 Penalty Points; and has a clean race, their total drops to 1.5, and it will drop another 0.5 for consecutive races without incidents.
    4.2. Types of Penalties
4.2.1. Time Penalties
4.2.1.1.  A time penalty will be added to a participant's race time, typically resulting in a loss of positions in the final race standings. The duration of the time penalty will depend on the severity of the incident and its impact on other participants.
        4.2.2. Grid Penalties
4.2.2.1. A grid penalty will be applied to the participant's starting position in subsequent races. This penalty may be based on the number of positions moved back on the starting grid, reflecting the seriousness of the incident.
        4.2.3. Championship Points Deduction
4.2.3.1. In addition to time or grid penalties, a participant may have championship points deducted for their involvement in an incident. The number of points deducted will depend on the severity of the incident and its impact on the race or other participants.
        4.2.4. Race Suspension
4.2.4.1. In cases of severe misconduct or repeated violations of the league's rules and regulations, a participant may be suspended from one or more races. The length of the suspension will be determined by league officials, taking into account the nature and frequency of the violations.

4.2.5. Probation

               4.2.5.1. A participant may be placed on probation, which means that any subsequent rule violations during a specific probationary period will result in more severe penalties. The duration of the probation will be determined by league officials.
4.2.6. Disqualification

               4.2.6.1. In extreme cases, where a participant's actions significantly compromise fair competition, disrupt the racing experience, or display repeated unsportsmanlike conduct, a disqualification from the race or the entire league may be imposed.
4.2.7. Chat Disabled

               4.2.7.1. Depending on the case, we may impose an indefinite Chat-Ban on a driver. This Chat-Ban may be more than likely temporary, but is a countermeasure to harsher penalties.
4.2.8. League Removal

               4.2.7.1. Depending on the case, we may impose an indefinite ban, or removal from the league to any individuals that directly violate the rules in such a manor league removal is the only solution. Don't make it come down to this. Be smart.
    4.3. Protesting Drivers
4.3.1. At the conclusion of any sanctioned league event, you have the ability to protest other competitors for something you may feel was done incorrectly or ruled incorrectly. Each Protest will be submitted in the designated channel in the discord server.

    4.4. Appealing Penalties
4.4.1. Once the penalty-report has been finalized, all drivers will have the ability to appeal their penalty in the designated appeals channel.

5. SPONSORSHIP

    5.1. Race Sponsorship

5.1.1. The league may offer opportunities for race sponsorship, where external companies or individuals can sponsor individual races or the entire league. Race sponsorship can provide financial support and enhance the overall experience for participants. It can also prevent a massive hole from forming in my wallet.
    5.2. Race Sponsorship

5.2.1. Sponsors may contribute funds to the league in exchange for promotional benefits, such as logo placement on the league's website, race broadcasts, social media channels, or liveries of participating cars. The league will determine the specific benefits and exposure provided to sponsors based on the agreed sponsorship terms.
    5.3. Sponsor Specific Guidelines

5.3.1. Sponsors cannot be related to anything political, inappropriate, or anything else that goes against the iRacing and ASCA rules and regulations.

6. NON-SPECIFIC RULES

    6.1. Broadcasting and Streaming

6.1.1. If the race is being broadcasted or live-streamed, participants will be informed about the details of the broadcast, such as the platform, commentators, and any additional requirements or considerations related to the live broadcast.
    6.2. The "Stupid" Rule
6.2.1. The "Stupid" rule is a rule that exists purely for the purpose of you, or a competitor doing something so stupid, that a rule may not exist for it yet, and any action we feel like is appropriate can be taken on the person committing the action.
    6.2. iRacing Sporting Code
6.2.1. We have our own set of rules and protest formats that will be followed throughout the season. iRacing Sporting Code is not in effect.