1. NON-RACE RULES

1.1. Practice Rules 

1.1.1. Practice sessions will begin 25 Minutes before qualifying begins

1.1.2. Drivers must be registered in the league and be assigned a number before partaking in any official ASCA-sanctioned events or races.

1.1.3. Reckless driving will not be tolerated during any practice sessions. Practice is designed to allow drivers to adjust to their cars and tracks. 

1.2 Vehicle Design Rules

1.2.1. All drivers will be required to use ASCA-approved contingency sponsors and decals. Failure to use these will result in a 1-LAP penalty to begin the race, and you will begin the event at the tail end of the longest line. If you receive this penalty twice, the next time it is awarded it will be a 2-race suspension.
1.2.2. No Political, Hate Speech, or Discriminatory based paint schemes will be allowed. Any sighting of these cars will result in an immediate suspension and possible removal from the league.

1.2.3.  All Cars must run the numbers centered on the door for consistency. If the number is not located on the door, you will receive a 1-LAP penalty to begin the race.
1.2.4.  All Cars will be subjected to an eye-evaluation test pre-race, if a car is deemed disgusting or way too ugly, the driver will be given a 1-LAP penalty to begin the race.


2. REGULATIONS

2.1. League Format

2.1.1. The league will follow a structured season format consisting of a series of races conducted on the iRacing platform using the NASCAR Xfinity Series B Class Car.

2.2 League Eligibility 

2.2.1. Participants must have a valid iRacing subscription and own the NASCAR COT.
2.2.2. All skill levels are welcome, but participants should have a basic understanding of racing etiquette and iRacing rules. Drivers are also required to have a C Class License on iRacing.
2.2.3. All participants are expected to display good sportsmanship and respect towards other drivers and league officials. Any form of unsportsmanlike conduct, including intentional wrecking or offensive behavior, may result in penalties or disqualification.
    2.3 Communication
2.3.1. During the races, all participants are asked to keep race chatter over the radio to a bare minimum, especially if there are any incidents during the race between two drivers. Take it up with them after the race in the discord server, or their personal messages. Keep the in-race radio as available as it needs to be for people will serious inquiries or questions during the race.
2.3.2. League officials reserve the right to modify the rules, schedule, or any other league-related aspects to ensure fair and enjoyable competition. Participants will be informed of any changes in advance before the decision is finalized.

3. RACE PROCEDURES & RULES
    3.1. Race Schedule

3.1.1. The league will establish a race calendar consisting of a predetermined number of races. The schedule will be communicated to all participants before the start of the season.
    3.2 Pre-Race Rules

3.2.1. All Drivers are required to be present in Race Control before the start of the ASCA Sanctioned Event, to go over basic rules and information about the event.

3.2.2. Drivers are not required to be in an ASCA Voice Channel within the discord, but channels will be created for teams or drivers working together in case any broadcasters would like to ask you questions. This is not required; it is fully optional.

    3.3 Qualifying Rules

3.3.1. 40 Cars will qualify for any ASCA Sanctioned iRacing event or race.

3.3.2. All Qualifying sessions will be in a lone-qualifying format. You will have 5 minutes to complete 2 laps, which is the standard for almost all official iRacing sessions.
    3.4 Initial Race Starts
3.4.1. Races will start with a rolling start formation, following iRacing's default procedures. Participants must maintain their positions until the start-finish line. You cannot change lanes until you have crossed the start line. Initial Race Starts are always controlled by the leader of the inside lane. Passing before the designated point may result in penalties or loss of positions.
    3.5 Restart Rules
3.5.1. In the event of a caution period, the league will follow iRacing's default restart procedures unless specified otherwise. Participants are expected to maintain cautiou speed and follow instructions from race control. You cannot change lanes until you have crossed the start line. Initial Race Starts are always controlled by the leader of the inside lane. Passing before the designated point may result in penalties or loss of positions.
3.5.2. During any in-race restarts, the leader will have lane choice for the front row. The leader must decide when the one-to-green command is flown. 

    3.6 Caution Rules
3.6.1. During the caution period, the league will follow the standard iRacing default caution procedures unless specified otherwise. Caution periods will never be accelerated, in case drivers are left with damage from the cause of caution. We like to allow them time to fix those repairs before falling too far behind.
3.6.2. Pit stops are permitted during cautions (obviously). Participants must adhere to the pit entry and exit lines as defined by iRacing. Speeding in the pit lane or causing an unsafe pit release may result in penalties. We will not clear these penalties.